Creating word combinations conjuring ideas obscure to the unfocused, not providing a center of attention for others- and in this way remaining on the fringe of vision and understanding.
Choosing square composition photography thumbnails gathered from news sources recreating the imagery as painting and layering over text to challenge inferred meaning.
Parenthetical additions post-words imply not going back to add in-line, but continuing with a modification.
image, meaning: object as image since we are not seeing the actual sub-atomic make-up of the object, and therefore not the object itself, but rather an image of the object inherited by a property of grouping. But this is 'abstraction' as only a matter of scale and scale is exactly what we are talking about here.
paint, chemical grounds spread: the relationship between the paint particles and pixels is that there really is no difference (again with scale in mind). There is a space in the material for each paint particle as there is a larger space for the completed image. Paint is composed of electrons and so behaves similarly to electrons where there are forces of attraction and repulsion and the photons that interact with the paint and our eyes indicate these forces (photons carry the message of the paint). This can be said of any material really.
layering of paint chunks and text: Never before have we been surrounded by so much text. Not only is the diversity of content staggering, but also the diversity of sources. With all of these 'drawings' in letter form, it becomes easy to drift into the unstructured meaning and create entire personas based on the input, inference, and reaction to textual information- which is not unlike the action impulse of imagery. We are paralleling the user behavior of imagination and creation of meaning in classical image and textual forms. With both of these powerful catalysts in play, a third form of inferred meaning is conjured through the creation of 'space' in the mind of the user where two obscurities collide to create an outlet of energy that could be a place of new absence, or rest, or could function as another path of meaning. There is space because objects create its existence and the collision of imagery and escape of meaning-energy is exactly the process at the sub-atomic level.
Short writings and essays (as attempts) on human experience design, including interactions with interfaces and visual communication problem solving.
Showing posts with label text. Show all posts
Showing posts with label text. Show all posts
Saturday, July 18, 2015
Tuesday, May 26, 2015
A User Experience Note on Text Input Fields: When to display pre-filled info, side-step help, or nothing
The tremendous increase in data analysis and market trend in big-data stem logically from data collection in the first place. While a large part of this data collection is done without user knowledge, the other big chunk comes from manual user entry; and typically through the use of user input forms. With the help of some script, it is possible to pre-fill info into a text input field that, when the user starts typing in the field, becomes invisible. This pre-filled info, typically a higher color value like light grey, helps the user understand what is required of the form, often for validity. It is also possible to place some text next to a text input field in order to achieve a near-same result. Several differences exist between the two methods of helping the user from a user experience perspective and, with the growing form-input-data-collection trend, it is becoming increasingly critical to understand when to instantiate one method over another, when to utilize both methods effectively, or confidently abandon both.
Here, I’ll propose a rule regarding helping a user fill out form data and then develop corollaries around that rule to help with this decision making process for designers and developers.
Text that provides help for users to fill out form data should be used whenever possible.
In practice, anything that helps users interact with technology should be utilized whenever possible, but adding features that help can degrade the simplicity that avoids the ‘hurting’ in the first place; interfaces become cluttered and confusing. So the question becomes how do we define ‘whenever possible,’ and will our definition hold over the long run and across a myriad of projects?
Attempting to set a long term standard for any user experience methodology is only possible when considering those base human factors that bubble up through the user experience. Such factors include the cognitive aspects of communication, response systems toward reward, inherent motivators of curiosity, and incessant drive toward learning. For form input data decisions, the elemental aspects to consider are metaphor, metonym, and conservation of energy for the user. We are concerned with metaphor and metonym because these variables govern communication- and communication is explicitly on trial here. The energy variable flows through all user processes from action speed, to action distance, to action anticipation, and also inherits the time variable.
Examining the differences between ‘suggestion text,’ high color value text appearing in an input box, and ‘help text,’ text appearing to the side of an input field, we see that both catalyze the same result of helping a user fill out a form. While suggestion text is typically limited to only a couple words, help text may be one or two sentences. This makes sense as the field input is limited on size whereas there is often more space around the field. So we have one obvious, but non-trivial, corollary already:
Use help text when suggestion text could extend beyond more than a couple of words.
Another issue that arises quickly from this is how the user experience is affected then by possibly having one form with multiple fields where it is possible to implement a combination of help and suggestion text. Here we can implement our conservation of energy law to make a satisfying decision. Considering a user’s eye movement, then a combination of help and suggestion text would cause the energy expended to be at its greatest as the eye travels from side to inside the field and back again on down the form. (Note I am considering a form that is a single column and more than 5 inputs). So we have developed a second corollary:
Use as few variations between help and suggestion text as possible.
Now we arrive at what makes this issue most challenging to resolve- in order to follow the above corollaries we require subjective judgement and subjective judgement leads to debate and can impede project progression. But there is one objective criticism we can apply to the process when deciding on help text, suggestion text, both, or neither- at least based on user experience guidelines.
Apply the correct treatment based on what the user is thinking when they approach the input.
When a user approaches an input box, their intent should be pre-analyzed by the user experience team. Is the user approaching the box with a strong idea of what they will be inputting? An example of strong intent would be a username/password combo. An example of weak intent would be the VLAN MAC addresses of an unassigned server profile. Grading the user’s intention at the input box level then helps the decision making process for utilizing help text, suggestion text, or neither.
At the interface design level, help text can also be used as the input label, cleaning the interface of redundancy and shrinking its footprint (especially advantageous for small form factor screens).
Here, I’ll propose a rule regarding helping a user fill out form data and then develop corollaries around that rule to help with this decision making process for designers and developers.
Text that provides help for users to fill out form data should be used whenever possible.
In practice, anything that helps users interact with technology should be utilized whenever possible, but adding features that help can degrade the simplicity that avoids the ‘hurting’ in the first place; interfaces become cluttered and confusing. So the question becomes how do we define ‘whenever possible,’ and will our definition hold over the long run and across a myriad of projects?
Attempting to set a long term standard for any user experience methodology is only possible when considering those base human factors that bubble up through the user experience. Such factors include the cognitive aspects of communication, response systems toward reward, inherent motivators of curiosity, and incessant drive toward learning. For form input data decisions, the elemental aspects to consider are metaphor, metonym, and conservation of energy for the user. We are concerned with metaphor and metonym because these variables govern communication- and communication is explicitly on trial here. The energy variable flows through all user processes from action speed, to action distance, to action anticipation, and also inherits the time variable.
Examining the differences between ‘suggestion text,’ high color value text appearing in an input box, and ‘help text,’ text appearing to the side of an input field, we see that both catalyze the same result of helping a user fill out a form. While suggestion text is typically limited to only a couple words, help text may be one or two sentences. This makes sense as the field input is limited on size whereas there is often more space around the field. So we have one obvious, but non-trivial, corollary already:
Use help text when suggestion text could extend beyond more than a couple of words.
Another issue that arises quickly from this is how the user experience is affected then by possibly having one form with multiple fields where it is possible to implement a combination of help and suggestion text. Here we can implement our conservation of energy law to make a satisfying decision. Considering a user’s eye movement, then a combination of help and suggestion text would cause the energy expended to be at its greatest as the eye travels from side to inside the field and back again on down the form. (Note I am considering a form that is a single column and more than 5 inputs). So we have developed a second corollary:
Use as few variations between help and suggestion text as possible.
Now we arrive at what makes this issue most challenging to resolve- in order to follow the above corollaries we require subjective judgement and subjective judgement leads to debate and can impede project progression. But there is one objective criticism we can apply to the process when deciding on help text, suggestion text, both, or neither- at least based on user experience guidelines.
Apply the correct treatment based on what the user is thinking when they approach the input.
When a user approaches an input box, their intent should be pre-analyzed by the user experience team. Is the user approaching the box with a strong idea of what they will be inputting? An example of strong intent would be a username/password combo. An example of weak intent would be the VLAN MAC addresses of an unassigned server profile. Grading the user’s intention at the input box level then helps the decision making process for utilizing help text, suggestion text, or neither.
At the interface design level, help text can also be used as the input label, cleaning the interface of redundancy and shrinking its footprint (especially advantageous for small form factor screens).
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